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4.9 ★★★★★
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★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true.
The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025
★★★★★ 5
MUST HAVE for game devs
Format: Paperback
Fantastic book about the theories of what makes a game feel good and fun to play. I'd be doing the author a disservice if I attempted to explain it myself, just purchase the book and read it for yourself. Written very well and easy to understand even while going into very complex and intricate explanations.
I'd say that this is a must have for any game developer. Hell, even for those who are just interested in learning more about games.
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Reviewed in the United States on May 17, 2017
★★★★★ 5
A must have
Format: Paperback
If you're into game development and design you'll definitely need to have this wisdom
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Reviewed in the United States on June 21, 2023
★★★★★ 5
Good for your smart friends who like games
Format: Paperback
Got this for a friend I flipped through it before I gave it to them I didn't understand what it was but they seem pretty happy to get it
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Reviewed in the United States on June 13, 2020