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GZREM 1-A

Marsoni M251S
Sale price$21.96
Pay 4 payments of $5.49 a month.Shop Pay
Get it in 3 business days with 1 day shipping. Friday, May 29
GZREM 1-ADie GZREM 1 A von Ground Zero ist eine Bassfernbedienung zur Steuerung der Gesamtlautstrke innerhalb eines Audiosystems. Die Kompatibilitt umfasst verschiedene Verstrkermodelle der GZCA Serie wie den GZCA 3000X. M1 M2 und den GZCA 5000X. M1 M2. Auch die Modelle GZCA 3000. M1 24V, GZCA 8000. M1 sowie GZCA 13000. M1 werden untersttzt. Zustzlich ist die Fernbedienung fr den Einsatz mit dem GZCA 300. Q1 und dem GZCA 300. 4 1Ohm ausgelegt. Ein
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4.2 ★★★★★
Based on 1709 reviews
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Colton H Briggs
Lexington, US
★★★★★ 5
Good condition Amazing read.
Format: Paperback
Amazing book shipped in good condition which is surprising since it's a paper back and most my books I got from Amazon have at least a little damage from shipping. Definitely pick up this book if you make games.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 14, 2026
M
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Mike
Birmingham, US
★★★★★ 5
Really good
Format: Paperback
Awesome stuff
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Reviewed in the United States on February 14, 2026
J
Verified Purchase
J. Hume
Fort Morgan, US
★★★★★ 5
My 22 year-old grandson was incredibly happy with this gift!
Format: Paperback
I can't write a meaningful review of the content of this book, because I don't begin to understand it, however, it was one of the things my grandson requested for his 22nd birthday, and he seemed thrilled to get it and he tells me it's a great book, so I can say whole heartedly, this is a terrific birthday gift for anyone who's into computer games.
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Reviewed in the United States on October 3, 2024
A
Verified Purchase
Amazon Customer
Bozeman, US
★★★★★ 5
As described and I think great value
Format: Paperback
Great book and condition with fast shipping
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Reviewed in the United States on June 4, 2025
T
Verified Purchase
Tim Beaudet
Port Orchard, US
★★★★★ 4
More Theory than Actionable Advice on Game Design
Format: Paperback
Not a bad book, but not what I expected going in. I read this for a bookclub like event on twitch. I thought there was going to be actionable advice. Like 'do X to make Y feel". The introduction points out that the book is not about the emotional feelings a player receives from games, and this is true. The book DOES provide a language for discussing game design at a more academic level. It is about the theory of how a game feels, and while I didn't agree with everything Steve wrote it was easy enough to follow the thoughts.
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Reviewed in the United States on June 16, 2025

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